Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch
Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way
Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch
Προϊόν #: 36383775

Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

Προϊόν #: 36383775

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Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way
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What Stands Out

Hands-On Learning
Engaging projects guide users through gameplay creation, making complex concepts accessible. Ideal for beginners and intermediate developers, enhancing practical skills in a real-world context.
Updated Content
Covers the latest Unity 2020 features and workflows, ensuring relevancy. Users can learn cutting-edge tools, maximizing their game development potential and competitiveness in the industry.
Comprehensive Guidance
Includes detailed explanations and best practices, enabling readers to efficiently navigate Unity. Users gain a deeper understanding of game mechanics, improving their overall design and technical proficiency.

Λεπτομέρειες προιόντος

Explore Unity 2020 by Example - A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch. Get the 3rd edition now! Shop with Ubuy Cyprus.
Item Weight1 lbs (450 grams)

Who Should Buy?

Suitable For
  • Beginners in Unity

    Ideal for those new to game development, offering hands-on examples to build foundational knowledge.

  • Intermediate Developers

    Suitable for developers looking to enhance their skills with practical projects and advanced techniques.

  • Game Enthusiasts

    Perfect for hobbyists passionate about game design who wish to learn through example-based learning.

Not Suitable For
  • Experienced Developers

    May lack depth for seasoned professionals seeking advanced theories or complex system integrations.

  • Non-Gamers

    Not suitable for users uninterested in game development or related technology applications.

  • Textbook Learners

    Individuals preferring theoretical study over practical examples might find this hands-on approach less effective.

ΠΕΡΙΓΡΑΦΗ ΤΟΥ ΠΡΟΪΟΝΤΟΣ

Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Ερωτήσεις & Απαντήσεις Πελατών

  • ερώτηση: What is Unity 2020 By Example - Third Edition about?

    απάντηση: Unity 2020 By Example - Third Edition is a comprehensive guide tailored for both beginners and experienced developers in game creation using Unity. This edition focuses on practical projects that cover various aspects of game development, including 2D and 3D graphics, scripting, and game mechanics. By following real-world examples, readers can gain hands-on experience that enhances their understanding and application of Unity's features. Whether you're looking to build games or develop interactive applications, this book serves as an excellent starting point.
  • ερώτηση: Who is the ideal audience for Unity 2020 By Example?

    απάντηση: The ideal audience for Unity 2020 By Example includes aspiring game developers, educators, and hobbyists interested in game design using Unity. It is particularly beneficial for those with little to no coding experience, as the book walks through the essentials in a structured manner. Even seasoned developers can find value in the advanced techniques and projects offered, allowing them to refine their skills or explore new facets of the Unity platform.
  • ερώτηση: What can I expect to learn from this book?

    απάντηση: When you read Unity 2020 By Example, you can expect to learn core Unity concepts such as asset management, physics, animation, and scripting with C#. Each chapter presents different game development scenarios that teach you how to implement features securely and efficiently. By working through the projects, you'll not only build your portfolio but also develop the confidence to tackle your own game development projects in the future, bringing your ideas to life.
  • ερώτηση: Does the book cover both 2D and 3D game development?

    απάντηση: Yes, Unity 2020 By Example covers both 2D and 3D game development processes extensively. It provides a balanced combination of chapters that handle the unique requirements of 2D projects, as well as the more complex dimensions involved in 3D gaming. This comprehensive approach ensures that readers are well-equipped to create a variety of gaming experiences, whether they prefer the simplicity of 2D or the depth of 3D environments.
  • ερώτηση: Are there any prerequisites for this book?

    απάντηση: While there are no strict prerequisites, having a basic understanding of programming concepts can be beneficial. Unity 2020 By Example is designed to teach you how to use Unity, with plenty of supporting explanations for those new to the platform. Beginners can start with the fundamentals, while those with a programming background can delve into more advanced topics quickly. This makes the book suitable for a wide range of learners.
  • ερώτηση: Is this book suitable for use in classroom settings?

    απάντηση: Absolutely, Unity 2020 By Example is a great resource for classroom settings. Its structured format and hands-on projects make it ideal for educators looking to teach game development. The book provides various examples and practical applications that can be translated into classroom projects, allowing students to collaborate and innovate. Plus, the sequential learning process helps build foundational skills effectively.
  • ερώτηση: What is included in the book's materials?

    απάντηση: Unity 2020 By Example includes source code examples and project files that correspond to the chapters, allowing readers to follow along with practical exercises. This interactive element reinforces learning and ensures that users can apply concepts directly. Additionally, the accompanying materials often include links to online resources, enabling readers to explore further and deepen their understanding of Unity and game creation.
  • ερώτηση: Can I use Unity 2020 By Example for self-study?

    απάντηση: Yes, Unity 2020 By Example is specifically designed for self-study. The book’s clear explanations, step-by-step instructions, and a variety of real-world projects allow readers to learn at their own pace. This makes it perfect for independent learners who want to develop their skills in game design and programming. Each project builds on the last, ensuring a logical progression that enhances comprehension of the material.
  • ερώτηση: Is the third edition significantly different from previous editions?

    απάντηση: The third edition of Unity 2020 By Example incorporates updates to reflect the latest features and improvements in Unity 2020. Changes include new examples, updated workflows, and the introduction of contemporary game development practices. These enhancements make it particularly relevant for today's development landscape, allowing readers to utilize the most current tools and features available in Unity.
  • ερώτηση: Where can I buy Unity 2020 By Example - Third Edition in Cyprus?

    απάντηση: You can buy Unity 2020 By Example - Third Edition from Ubuy. Ubuy offers a seamless online shopping experience where you can find this book along with various other resources related to game development and Unity. With their user-friendly interface and reliable customer support, Ubuy is a great choice for acquiring the latest editions and educational materials.

3D Graphics Editorial Review

**Editorial Review** "Unity 2020 By Example" serves as a comprehensive, project-based guide tailored for both novice and intermediate Unity developers, boasting a robust curriculum that covers everything from 2D and 3D game development to augmented and virtual reality. Many reviewers highlight its effectiveness in teaching fundamental principles through practical, hands-on projects, making it particularly beneficial for those just starting their journey with Unity. The structure of the book allows readers to quickly jump into creating playable games, which enhances engagement and motivation. Each project introduces new challenges while building on previously learned concepts, creating a cohesive learning experience. Reviewers have noted that the availability of a GitHub repository, containing all the necessary files, enhances this experience, although the size of the download (over 2GB) may be daunting for some. There are minor issues with content accuracy, such as the outdated reference to Unity Standard Assets and some mislabelled diagrams. However, these challenges often prove to be simple to remedy with a bit of troubleshooting. Several users emphasized that while the book excels in foundational topics, it does lag in areas like machine learning. Thus, more recent updates or supplementary resources may be needed for those looking to delve deeper into cutting-edge features. Illustrations and diagrams have also received criticism regarding their quality, especially in the printed format. Nevertheless, those who have ventured past the initial chapters find the book rewarding and rich in content. For educators and self-learners alike, "Unity 2020 By Example" is positioned as a solid resource that enhances important coding skills while fostering a rounded understanding of game development principles in Unity. **Pros and Cons** **

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Πλεονεκτήματα

  • Comprehensive coverage of Unity features, including AR and VR.
  • Project-based approach that enhances learning through practical application.
  • Good for both beginners and intermediates, especially those with a foundation in C#.
  • Availability of a GitHub repository with source files and additional resources.
  • Clear and structured progression through projects that reinforce concepts learned.

Μειονεκτήματα

  • Some outdated information regarding Unity features, particularly Standard Assets.

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